#version 3.0 #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "glass.inc" global_settings { assumed_gamma 2.4 ambient_light rgb<1,1,1> } camera { location <-34.9*sin(2*pi*clock), 0,-34.9*cos(2*pi*clock)> look_at <0, 0, 0> angle 13.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* union { //C sphere { <0.14,-0.90,0.63>, 0.38 } sphere { <-0.78,-0.22,-0.36>, 0.38 } sphere { <1.41,-0.08,0.81>, 0.38 } sphere { <2.12,0.06,-0.53>, 0.38 } sphere { <1.05,1.31,1.34>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Citrine_01 ior 1.55 } } union { //N sphere { <-2.75,-0.42,-1.36>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Sapphire_02 ior 1.77 } } union { //O sphere { <-1.93,-1.00,-0.51>, 0.37 } sphere { <-3.05,-0.97,-2.32>, 0.37 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Ruby_01 ior 1.77 } } merge { //H and Bond sphere { <1.97,1.91,1.48>, 0.16 } sphere { <0.38,1.83,0.62>, 0.16 } sphere { <0.53,1.21,2.32>, 0.16 } sphere { <3.05,0.66,-0.40>, 0.16 } sphere { <2.39,-0.94,-0.92>, 0.16 } sphere { <1.46,0.57,-1.26>, 0.16 } sphere { <2.08,-0.59,1.53>, 0.16 } sphere { <-0.38,-1.00,1.61>, 0.16 } sphere { <0.41,-1.91,0.24>, 0.16 } sphere { <-1.08,0.78,0.01>, 0.16 } sphere { <-0.29,-0.13,-1.36>, 0.16 } cylinder { <0.14,-0.90,0.63>,<-0.78,-0.22,-0.36>,0.05} cylinder { <0.14,-0.90,0.63>,<1.41,-0.08,0.81>,0.05} cylinder { <0.14,-0.90,0.63>,<-0.38,-1.00,1.61>,0.05} cylinder { <0.14,-0.90,0.63>,<0.41,-1.91,0.24>,0.05} cylinder { <-0.78,-0.22,-0.36>,<-1.08,0.78,0.01>,0.05} cylinder { <-0.78,-0.22,-0.36>,<-0.29,-0.13,-1.36>,0.05} cylinder { <-0.78,-0.22,-0.36>,<-1.93,-1.00,-0.51>,0.05} cylinder { <1.41,-0.08,0.81>,<2.12,0.06,-0.53>,0.05} cylinder { <1.41,-0.08,0.81>,<1.05,1.31,1.34>,0.05} cylinder { <1.41,-0.08,0.81>,<2.08,-0.59,1.53>,0.05} cylinder { <2.12,0.06,-0.53>,<3.05,0.66,-0.40>,0.05} cylinder { <2.12,0.06,-0.53>,<2.39,-0.94,-0.92>,0.05} cylinder { <2.12,0.06,-0.53>,<1.46,0.57,-1.26>,0.05} cylinder { <1.05,1.31,1.34>,<1.97,1.91,1.48>,0.05} cylinder { <1.05,1.31,1.34>,<0.38,1.83,0.62>,0.05} cylinder { <1.05,1.31,1.34>,<0.53,1.21,2.32>,0.05} cylinder { <-2.75,-0.42,-1.36>,<-1.93,-1.00,-0.51>,0.05} cylinder { <-2.75,-0.42,-1.36>,<-3.05,-0.97,-2.32>,0.05} sphere { <0.14,-0.90,0.63>, 0.05 } sphere { <-0.78,-0.22,-0.36>, 0.05 } sphere { <1.41,-0.08,0.81>, 0.05 } sphere { <2.12,0.06,-0.53>, 0.05 } sphere { <1.05,1.31,1.34>, 0.05 } sphere { <-2.75,-0.42,-1.36>, 0.05 } sphere { <-1.93,-1.00,-0.51>, 0.05 } sphere { <-3.05,-0.97,-2.32>, 0.05 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Topaz_01 ior 1.63 } } sky_sphere { //pigment {color rgb <0.10,0.10,1.00>}//Sky for 1 pigment {color rgb <0.40,0.40,1.00>}//Sky for 3 pigment {//Cloud bozo turbulence 0.6 octaves 6.0 omega 0.7 lambda 2.0 color_map { [0.0 color rgb <0.85, 0.85, 0.85>] [0.1 color rgb <0.75, 0.75, 0.75>] [0.5 color rgbt <1, 1, 1, 1>] } scale 0.4 } rotate -135*x } // End of File