#version 3.0 global_settings { assumed_gamma 1 ambient_light rgb<1,1,1> } background {color rgb <1,1,1>} camera { location <-34.9*sin(2*pi*clock), 0,-34.9*cos(2*pi*clock)> look_at <0, 0, 0> angle 13.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* #declare Kugel = texture { finish { diffuse 0.8 ambient 0.2 phong 0.6 phong_size 100 }} #declare Edges = texture { //Gold pigment { color rgb<0.850, 0.850, 0.100> } finish { diffuse 0.7 ambient 0.2 phong 0.75 phong_size 80 reflection 0.25 roughness 0.05 brilliance 6 metallic }} #declare Bond = texture { //Chrom pigment { color rgb<0.659, 0.659, 0.659> } finish { diffuse 0.7 ambient 0.3 reflection 0.5 specular 0.8 roughness 0.1 brilliance 8.0 metallic }} union { //C sphere { <0.14,-0.90,0.63>, 0.38 } sphere { <-0.78,-0.22,-0.36>, 0.38 } sphere { <1.41,-0.08,0.81>, 0.38 } sphere { <2.12,0.06,-0.53>, 0.38 } sphere { <1.05,1.31,1.34>, 0.38 } texture {Kugel pigment {color rgb <0.00,0.00,0.00>} }} union { //H sphere { <1.97,1.91,1.48>, 0.16 } sphere { <0.38,1.83,0.62>, 0.16 } sphere { <0.53,1.21,2.32>, 0.16 } sphere { <3.05,0.66,-0.40>, 0.16 } sphere { <2.39,-0.94,-0.92>, 0.16 } sphere { <1.46,0.57,-1.26>, 0.16 } sphere { <2.08,-0.59,1.53>, 0.16 } sphere { <-0.38,-1.00,1.61>, 0.16 } sphere { <0.41,-1.91,0.24>, 0.16 } sphere { <-1.08,0.78,0.01>, 0.16 } sphere { <-0.29,-0.13,-1.36>, 0.16 } texture {Kugel pigment {color rgb <0.50,0.50,0.50>} }} union { //N sphere { <-2.75,-0.42,-1.36>, 0.38 } texture {Kugel pigment {color rgb <0.00,0.00,1.00>} }} union { //O sphere { <-1.93,-1.00,-0.51>, 0.37 } sphere { <-3.05,-0.97,-2.32>, 0.37 } texture {Kugel pigment {color rgb <1.00,0.00,0.00>} }} union { // cylinder { <0.14,-0.90,0.63>,<-0.78,-0.22,-0.36>,0.05} cylinder { <0.14,-0.90,0.63>,<1.41,-0.08,0.81>,0.05} cylinder { <0.14,-0.90,0.63>,<-0.38,-1.00,1.61>,0.05} cylinder { <0.14,-0.90,0.63>,<0.41,-1.91,0.24>,0.05} cylinder { <-0.78,-0.22,-0.36>,<-1.08,0.78,0.01>,0.05} cylinder { <-0.78,-0.22,-0.36>,<-0.29,-0.13,-1.36>,0.05} cylinder { <-0.78,-0.22,-0.36>,<-1.93,-1.00,-0.51>,0.05} cylinder { <1.41,-0.08,0.81>,<2.12,0.06,-0.53>,0.05} cylinder { <1.41,-0.08,0.81>,<1.05,1.31,1.34>,0.05} cylinder { <1.41,-0.08,0.81>,<2.08,-0.59,1.53>,0.05} cylinder { <2.12,0.06,-0.53>,<3.05,0.66,-0.40>,0.05} cylinder { <2.12,0.06,-0.53>,<2.39,-0.94,-0.92>,0.05} cylinder { <2.12,0.06,-0.53>,<1.46,0.57,-1.26>,0.05} cylinder { <1.05,1.31,1.34>,<1.97,1.91,1.48>,0.05} cylinder { <1.05,1.31,1.34>,<0.38,1.83,0.62>,0.05} cylinder { <1.05,1.31,1.34>,<0.53,1.21,2.32>,0.05} cylinder { <-2.75,-0.42,-1.36>,<-1.93,-1.00,-0.51>,0.05} cylinder { <-2.75,-0.42,-1.36>,<-3.05,-0.97,-2.32>,0.05} texture { Bond pigment {color rgb <0.00,0.00,0.00>} }} sky_sphere { pigment {color rgb <0.10,0.10,1.00>}//Sky for 1 //pigment {color rgb <0.40,0.40,1.00>}//Sky for 3 pigment {//Cloud bozo turbulence 0.6 octaves 6.0 omega 0.7 lambda 2.0 color_map { [0.0 color rgb <0.85, 0.85, 0.85>] [0.1 color rgb <0.75, 0.75, 0.75>] [0.5 color rgbt <1, 1, 1, 1>] } scale 0.4 } rotate -135*x } // End of File