#version 3.0 global_settings { assumed_gamma 1 ambient_light rgb<1,1,1> } camera { location <1, 0,-40> look_at <1, 0, 0> angle 12.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* #declare Kugel = texture { finish { diffuse 0.8 ambient 0.2 phong 0.6 phong_size 100 }} #declare Edges = texture { //Gold pigment { color rgb<0.850, 0.850, 0.100> } finish { diffuse 0.7 ambient 0.2 phong 0.75 phong_size 80 reflection 0.25 roughness 0.05 brilliance 6 metallic }} #declare Bond = texture { //Chrom pigment { color rgb<0.659, 0.659, 0.659> } finish { diffuse 0.7 ambient 0.3 reflection 0.5 specular 0.8 roughness 0.1 brilliance 8.0 metallic }} union { //C sphere { <-1.06,0.62,-0.29>, 0.38 } sphere { <-0.65,-0.65,-0.17>, 0.38 } sphere { <0.80,-0.58,0.22>, 0.38 } sphere { <1.09,0.72,0.30>, 0.38 } texture {Kugel pigment {color rgb <0.00,0.00,0.00>} }} union { //O sphere { <-0.02,1.56,-0.01>, 0.37 } texture {Kugel pigment {color rgb <1.00,0.00,0.00>} }} union { //H sphere { <2.04,1.21,0.55>, 0.16 } sphere { <1.47,-1.43,0.41>, 0.16 } sphere { <-1.25,-1.56,-0.33>, 0.16 } sphere { <-2.04,1.01,-0.55>, 0.16 } texture {Kugel pigment {color rgb <0.50,0.50,0.50>} }} union { // cylinder { <-1.06,0.62,-0.29>,<-0.65,-0.65,-0.17>,0.05} cylinder { <-1.06,0.62,-0.29>,<-0.02,1.56,-0.01>,0.05} cylinder { <-1.06,0.62,-0.29>,<-2.04,1.01,-0.55>,0.05} cylinder { <-0.65,-0.65,-0.17>,<0.80,-0.58,0.22>,0.05} cylinder { <-0.65,-0.65,-0.17>,<-1.25,-1.56,-0.33>,0.05} cylinder { <0.80,-0.58,0.22>,<1.09,0.72,0.30>,0.05} cylinder { <0.80,-0.58,0.22>,<1.47,-1.43,0.41>,0.05} cylinder { <1.09,0.72,0.30>,<-0.02,1.56,-0.01>,0.05} cylinder { <1.09,0.72,0.30>,<2.04,1.21,0.55>,0.05} texture { Bond pigment {color rgb <0.00,0.00,0.00>} }} // End of File